When I first played Fortress I decided to write up a kind of blog thing, akin to Livin' In Oblivion (google it) to see how long it actually takes to improve in a game that technically has no learning curve whatsoever. It was to be called ' Project Ubermensch' and it was dropped spectacularly quickly. I picked it back up during Valve's free play weekend, the the result is seven weird little reports on one hopeless Medic-player's spectacularly awful missions, to be parceled out over the next five days. I'm trying to be funny in them, so watch out for that.
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Log 3: I finally join the side that's winning, and have my thirst for wandering around beautifully deserted landscapes satisfied. Goldrush is gorgeous, even if I did keep telling myself to "defend ze point, Dummkopf".